Jun 15, 2006, 12:07 AM // 00:07
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#1
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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"Coward" is broken
I was in RA today and chasing some fool, note I was chasing him and he used Coward and knocked me down. So that skill is broken, because I definitely was not fleeing.
FYI.
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Jun 15, 2006, 12:10 AM // 00:10
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#2
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Krytan Explorer
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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That definatly makes you wonder... does fleeing realy meen "If target foe is moving"? hmm well they should fix the skill discription and or make a "flee" detector :P
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Jun 15, 2006, 12:40 AM // 00:40
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#3
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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pretty funny... now it shoulda been the opposite, u using COWARD instead of him
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Jun 15, 2006, 12:51 AM // 00:51
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#4
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Desert Nomad
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Hopefully the bug is that the description says fleeing when it's meant to say moving.
No skill should require the target to be fleeing. Didn't we learn that lesson with Bull's Strike?
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Jun 15, 2006, 01:03 AM // 01:03
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Perhaps the skill "Coward!" should be changed to "Moving target foe is knocked down" instead of "Fleeing target foe is knocked down"
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Jun 15, 2006, 01:30 AM // 01:30
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#6
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by NatalieD
No skill should require the target to be fleeing. Didn't we learn that lesson with Bull's Strike?
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QFT!!!!
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Jun 15, 2006, 03:56 AM // 03:56
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#7
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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well, i believe the skill description is wrong then, wasnt there a thread where gaile asked about little details like this one? perhaps posting there that the elite skill "Coward" has its skill description a bit wrong.
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Jun 15, 2006, 03:58 AM // 03:58
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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yeah there is a thread somewhere where she wants everyone to help with how everyone who wrote up the skills failed at engligh...
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Jun 15, 2006, 07:06 AM // 07:06
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#9
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Theyre not going to implement a thing that detects if you are moving away or towards teh target and wether or not to knock them down based on that. Moving=fleeing. Its not going to kill you.
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Jun 15, 2006, 09:04 AM // 09:04
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#10
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Desert Nomad
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Quote:
Originally Posted by TheLordOfBlah
Theyre not going to implement a thing that detects if you are moving away or towards teh target and wether or not to knock them down based on that. Moving=fleeing.
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That's actually not at all true. They already have an algorithm in place to differentiate between moving and fleeing. It used to be used for Bull's Strike and Bull's Charge, but thankfully they changed those skills to trigger on any movement.
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Jun 15, 2006, 09:21 AM // 09:21
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#11
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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^^ so you want there to be a difference and have even more bugs? just keep it simple.
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Jun 15, 2006, 09:26 AM // 09:26
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#12
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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well, as it is the name of the skill is inappropiate. It would just become a single targeting "none shall pass"
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Jun 15, 2006, 09:32 AM // 09:32
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#13
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Krytan Explorer
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Perhaps it could be redone, so it only works on foes that are in front of you and running away , not pursuers that are behind or those that are in front and charging in.
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Jul 15, 2006, 07:36 AM // 07:36
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#14
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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because this is sardelac, you might wanna suggest "fix "coward!""
/signed
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Jul 15, 2006, 04:04 PM // 16:04
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#15
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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I did the same thing once, a guy was coming toward me and I used it, he was KD. I think GW only detects movement directly Forward/Backward as "Fleeing"
because in both directions they are running with their back perpendicular to the path they take. The only thing is since on Bull's Strike, Bull's Charge, they have to be activated in melee range, and if someone is coming towards you, and when you hit them, they can't be still moving in the same direction, because they need to be within melee range to be hit in the first place. Coward activates in a "spell" range so it can be activated while the enemy is still moving towards you.
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Jul 15, 2006, 04:12 PM // 16:12
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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^So if you Shout Coward on someone which he's moving on the side (Strafe Left/Right), it didnt work?
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Jul 15, 2006, 04:13 PM // 16:13
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I Don't think that's it, I've been knocked down by "Coward" by the Luxon Warriors in Aspenwood while trying to run past them. They've also hit me with it while I was standing still, though I had just stopped moving moments ago.
I've also had them spam it on me, knocking me down 2-3 times in a row (of course, I was 'trying' to move when they did that).
Last edited by Rikimaru; Jul 15, 2006 at 04:31 PM // 16:31..
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Jul 15, 2006, 04:27 PM // 16:27
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#18
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Then it really needs a revision.
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Jul 15, 2006, 04:28 PM // 16:28
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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They really are asking for trouble with Coward. It was such a stupid idea. Face it they can't detect fleeing. None Shall Pass is just as stupid. That skill should NOT work if your moving.
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Jul 15, 2006, 04:59 PM // 16:59
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#20
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by Francis Demeules
^So if you Shout Coward on someone which he's moving on the side (Strafe Left/Right), it didnt work?
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Correct
Quote:
Originally Posted by Rikimaru
I Don't think that's it, I've been knocked down by "Coward" by the Luxon Warriors in Aspenwood while trying to run past them. They've also hit me with it while I was standing still, though I had just stopped moving moments ago.
I've also had them spam it on me, knocking me down 2-3 times in a row (of course, I was 'trying' to move when they did that).
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NPC's flawed use of skills has been well documented, like the infamous Shatter Enchantment which would trigger damage if the target didnt have an enchantment. As for "running past them" I think you were running directly forward triggering this weird skill. As for standing still I'm not sure, it could be the flawed use. You can't always trust how it works when NPC's use it.
Last edited by Rogmar; Jul 15, 2006 at 05:02 PM // 17:02..
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